This past weekend, over 130,000 people descended on the San Diego Convention Center to take part in Comic-Con 2012. Each year, a growing amalgamation of costumed super heroes, comics geeks, sci-fi enthusiasts and die-hard fans of more mainstream entertainment pop culture mix together to celebrate and share the popular arts. Some are there to observe, some to find future employment and others to do business, as beautifully depicted in this year’s Morgan Spurlock documentary Comic-Con Episode IV: A Fan’s Hope. But Comic-Con San Diego is more than just a convention or a pop culture phenomenon. It is a symbol of the big business that comics and transmedia pop culture has become. It is a harbinger of future profits in the entertainment industry, which often uses Comic-Con to gauge buzz about releases and spot emerging trends. And it is also a cautionary tale for anyone working at the intersection of television, film, video games and publishing about the meteoric rise of an industry and the uncertainty of where it goes next. We review Rob Salkowitz’s new book Comic-Con and the Business of Pop Culture, an engaging insider perspective on the convergence of geekdom and big business.
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